Picture This: Marketers Let Emojis Do the Talking

couple holding hands

An illustration from Taco Bell’s Taco Emoji Engine

From my New York Times article:

The condom brand Durex has used World AIDS Day as a marketing hook for years, but for the most recent edition it tried something different: a condom emoji.

Durex said there was no icon that communicated a desire for safe sex, so it started a campaign to provide one on smartphone keyboards. The consortium that sets standards for characters and emojis has yet to approve it, but the mere fact that Durex started the campaign prompted 210 million mentions on Twitter and, by Durex’s estimates, drew 2.6 billion media impressions worldwide.

Such is the power of emojis. And more companies are taking notice.

“There’s a lot of brand demand for emojis,” said Ross Hoffman, senior director of global brand strategy at Twitter, which recently started offering custom emojis for companies to use in advertising. That is because some 92 percent of the online population now uses emojis, according to a study by Emogi, a start-up that uses them to let people indicate how they feel about particular ads. Swyft Media, which creates alternate phone keyboards featuring multiple emojis, says people send six billion of them a day.

Brands like emojis for several other reasons. For one, they reach ad-averse millennials, sailing past ad-blocking software. They are visual, which makes them a natural fit for popular messaging apps such as Snapchat and Instagram and also appeals to international audiences. And because they are meant to be shared, the brand images are distributed widely, free.

“All of a sudden, the brand is in this very personal conversation between friends and family,” said Evan Wray, the chief executive of Swyft Media.

Now, emojis are everywhere in marketing. …

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Facebook’s Monster Mobile Ad Machine

 

fbq4-2015-evanstweetFrom my Forbes blog:

If there’s one number that stands out in Facebook’s by-all-accounts stellar fourth-quarter earnings report today, it’s the amount of advertising revenues from mobile devices: 80 percent.

Nobody should be surprised that mobile dominates Facebook’s revenues, which rose 52 percent in the quarter (66% on a constant currency basis), to $5.84 billion, from the previous year. A year ago, mobile ad sales were already 69 percent of the total.

But 80 percent is not only a nice round number, but one that says Facebook is inarguably and irrevocably a mobile company. Facebook Chief Operating Officer Sheryl Sandberg said during the earnings call that mobile ad revenues rocketed 81 percent, to $4.5 billion. It’s such a commanding number that those ads on the right side of the desktop home page, let alone in the desktop news feed, almost feel like holdovers from a bygone era.

Like 2012. That’s when Facebook’s initial public offering of shares stumbled largely because the social network had essentially zero revenues from mobile. Zero! …

Read the rest of the analysis.

Marketing in the Moments, to Reach Customers Online

lyft-skyy

From my New York Times story:

Moments are having a moment in advertising. Or at least a micromoment.

As people flit from app to app online, they have little patience for any interruption, especially a banner ad or, heaven forbid, a 30-second commercial. Moments, whether they come during a 10-second Snapchat video or Twitter’s new collection of real-time news bites — called, fittingly enough, Moments — increasingly are all companies have to market against.

Companies that buy and sell online advertising are taking aim at these fleeting instances. They are hoping that targeting people based on what they are doing on their mobile devices at a particular time might make them more receptive to the message.

Last fall, for instance, the spirits company Campari America targeted liquor consumers aged 21 to 34 while they were in neighborhoods with lots of bars and restaurants. Using Kiip, a San Francisco firm that places ads in mobile apps, Campari offered consumers $5 off from the ride-sharing service Lyft when, say, they checked a score on an app while at a sports bar. More than 20 percent redeemed the offer, a high rate for digital ads.

“The attention span of consumers today is, what, eight seconds?” said Umberto Luchini, Campari America’s vice president for marketing. “You get one shot.”

And an ever more brief one at that. …

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Webrooming: How Mobile Ads Are Driving Shoppers To Stores

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Famous Footwear stores highlight highly searched products.

From my Forbes blog:

Showrooming, the practice of shopping in stores and then buying cheaper online, has long vexed physical retailers that fear they’re losing sales. No doubt they are, but a countervailing trend has been building for awhile now: webrooming, which is shopping online and then buying in the physical store.

That’s potentially a much larger opportunity because the vast majority of purchases still happen in physical stores. The holiday season that just began presents a particular opportunity for retailers that will grow as Christmas approaches and the time to order online before the big day grows short. But the benefits of getting people into stores, not just tapping online buy buttons, is more important regardless of the season, said eMarketer analyst Yoram Wurmser. “People are visiting fewer stores, so they buy more with each visit,” he said.

If getting people into stores to shop is an opportunity for retailers, it’s nothing less than a mandate for companies making coin from online ads. In particular, mobile ads, revenues from which are expected to surpass those of ads shown on desktop computers this year, are key as people increasingly use their phones to find products when and where they want–meaning here and now. “Smartphones have completely changed how we do holiday shopping,” Jason Spero, Google’s vice president of performance media, explained in an interview. “It’s now quick bites and micro-moments.”

No company stands to benefit more from proving its mobile ads work–or to suffer as much if it can’t–than Google, the world’s largest seller of ads. …

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Brands Look Far and Wide for a Niche in Virtual Reality

 

From my story in The New York Times:

Even in virtual reality, it seems, there will be no escape from advertising.

The Oculus Rift, which is owned by Facebook, won’t be available until early next year, but many of the two billion consumers worldwide who own smartphones can already try out virtual reality on the cheap with Cardboard, a device from Google that folds into a viewer with a slot for a smartphone. As more devices come to market with the aim of making virtual reality more commonplace, advertisers and agencies hope virtual reality will be the next great medium for persuading consumers to buy stuff.

For now, marketers are producing mostly eye candy in their own apps and on YouTube’s #360Video channel. But with virtual reality movies, shows and stories coming soon, the question is what kind of ads, if any, will work on the platform.

Companies including Coca-Cola, Volvo and HBO are struggling to figure that out. So are publishers like Facebook, which introduced 360-degree ads on Thursday, including video ads from AT&T, Nestlé and other brands.The first obstacle is that it is not yet clear what kind of programming besides games will catch on in virtual reality to provide a place for that advertising.

“There’s lots of spectacle, but I can’t name one great story in VR,” said Ben Miller, director of content development at WEVR, a virtual reality entertainment and technology firm in Venice, Calif. And without a clear consensus on what sort of content will succeed in virtual reality, it’s difficult to predict what form the advertising will ultimately take. Success in the new medium will depend on finding the equivalent of the 30-second TV spot or the digital search ad. …

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SF App Startup Cola Creates ‘Slack For The Rest Of Us’

 

message thread 1

From my Forbes blog:

There’s no end of messaging apps that let you exchange texts, photos and videos with friends–Whatsapp, Snapchat, Instagram, Facebook Messenger and so on. There are also a lot of business-oriented apps such as Slack, HipChat, and Yammer.

But what about a messaging app that lets you address the space in between entertainment and work, which is to say coordinating and planning activities with a few friends or coworkers? That’s what Cola aims to do.

Today the San Francisco-based startup is launching a limited, private beta test of an app that uses messaging as the basis for a wide variety of common things people want to get done, from figuring out where and when to meet with friends and creating joint to-do lists to tracking expenses at work and even engaging in multi-player games. The idea, says cofounder and CEO David Temkin, is that messaging has emerged as the most important function of a smartphone and even the foundation of many apps on the smartphone, from Uber to DoorDash to Venmo. “We are entering an era when messaging is the central app, like the browser was for the Web,” says Temkin.

Indeed, Temkin hopes to make Cola the first “messaging OS,” a platform on which activities that need to be coordinated among a small number of people can get done using messaging as the essential delivery mechanism. …

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Pandora Eyes Offline Mode For Its Music Service

pandora

From my Forbes blog:

Despite the widespread and growing popularity of the streaming music service Pandora, it faces one big obstacle: If you’re offline, you’re out of luck.

But it’s clear that Pandora wants to fix that situation, especially since rivals such as Spotify and Apple Music have ways you can listen offline. Today at the M1 Summit mobile conference in San Francisco, a Pandora executive’s comments suggested that Pandora is seriously considering an offline mode.

The comments came in response to a question posed to several mobile companies on a panel, including Pandora and the mobile sports ticket service Gametime. “It’s something we’re looking at,” said Lisa Sullivan-Cross, vice president of growth marketing at Pandora. “It’s on our minds.”

Asked after the panel for more details, Sullivan-Cross declined to add much. “We know our customers want it,” she told Forbes. “I don’t know if or when.”

The company needs a boost. Competition from the likes of Apple Music and even Alphabet, the holding company for Google, is taking a toll on Pandora. …

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Pingpad: A New Social Network For Getting Things Done

Pingpad CEO and cofounder Ross Mayfield

Pingpad CEO and cofounder Ross Mayfield

From my Forbes blog:

There’s no lack of apps to communicate and collaborate with friends, family and colleagues. You use messaging apps such as Snapchat, WhatsApp or Facebook Messenger to ping friends, and maybe team collaboration darling Slack at work. You’ve got document sharing apps and services such as Google Docs, Quip or Microsoft Office Mobile, Dropbox for storing files, maybe Evernote for quick notes, and oh-so-many calendars for your job, your family, and your kids’ soccer teams. And of course there’s still email.

Whew. And therein lies the problem, says Ross Mayfield. The 44-year-old serial entrepreneur knows collaborative software, having co-founded Socialtext in 2002 to commercialize the seminal group-edited Web pages called wikis. Now, he believes that precisely because of the explosion of communications, collaboration, and productivity apps since then, there’s a need for a much more simple way to bring them all together. When Mayfield and his future wife were planning their wedding, for instance, he needed to use a wide array of apps and Web services to keep track of catering and location options, as well as arrange activities such as a wishing tree that required help from friends. The scattered nature of all those tools made it difficult for multiple people to use, especially on the go.

Today, Mayfield’s year-old startup, Pingpad, is launching a free app on Apple’s and Google’s app stores and a connected service on the Web that aims to elevate messaging into a way for people to get things done–and not just at work. Unlike at Socialtext and largely unlike most collaboration services all the way from Lotus Notes to Yammer to Slack, the nine-person company isn’t chiefly aimed at businesses. “We had a lot of innovation around collaboration in the 2000s,” he said in an interview in the makeshift upstairs office at his newly rented house near downtown Palo Alto. “But very little of it reached consumers.” …

Already, messaging has started to become something of an atomic unit of many kinds of apps. Even non-messaging apps such as Uber, Instagram, Meerkat, Facebook, and Twitter are appealing in part because they have short messages at their core to make their services quick and easy to use. That has some experts comparing the impact of messaging to that of operating systems such as Microsoft’s Windows that serve as platforms for many applications. “We see messaging as the new OS–all sorts of activity will happen inside of it,” says Marc Canter, co-founder of Cola, a messaging startup not quite ready to announce its service. …

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3-D Imaging Firm Matterport Raises $30 Million For Mobile Push

From my Forbes.com blog The New Persuaders:

As virtual reality headsets such as Samsung Gear, Google’s Cardboard, and hotly anticipated devices from Magic Leap and Facebook’s Oculus Rift have gotten big press lately, one question is what we’ll actually do on these things besides play even cooler games.

Matterport, which last year started selling a $4,500 3-D scanning camera currently aimed mainly at real estate firms that want to provide a more immersive experience for potential buyers, hopes to enable a lot more applications to be created more easily. Today, the Mountain View-based company announced it has raised a $30 million Series C funding round led by Qualcomm Ventures to build out that vision.

The company plans to use the money in part to develop software to make it possible for almost anyone to capture 3-D content using future tablets and smartphones that incorporate 3-D sensors. In particular, CEO Bill Brown said in an interview, “We want to make it very easy for third-party apps to create and use this type of content.” Today, Matterport began accepting applications to its developer program.

As much buzz as Magic Leap, Oculus, and other VR devices have gotten, compelling content and apps will be key to making them the mass-market product that their makers keep insisting they will be. As Ben Miller, director of content development at WEVR, a VR studio in Venice, Calif., put it recently, there is no killer app for VR yet.

Matterport has found one that, if it isn’t a killer, is at least promising: real estate. …

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